SAN FRANCISCO — September 13, 2017 — Today, Ubisoft® announced that the upcoming open beta test for Ghost War, the new player versus player (PvP) mode update to Tom Clancy’s Ghost Recon® Wildlands, will be available on all platforms September 21–25. The stand-alone open beta will be available for preload starting September 19 for both Tom Clancy’s Ghost Recon Wildlands owners and new players who do not own the base game. The full mode will release as a free update to all Tom Clancy’s Ghost Recon Wildlands owners in the fall.
In Ghost War, two groups of players will take part in a four-versus-four (4v4) team deathmatch experience that builds on the tactical squad play from the main game, where strategy is equally as important as skill. Teams will choose from a roster of varied classes across three categories – Assault, Marksman and Support – that fill specific roles on the battlefield as they navigate large-scale open maps and take down their enemies. The open beta will feature six of the twelve distinct classes, each with their own varied characteristics, weapons, perks and customization options, and five of the eight unique maps. Ghost War will also integrate new PvP mechanics, including suppressing fire and sound markers, to create a true military-strategic, team-based multiplayer mode.
Those looking for more information about Ghost War and the open beta can tune into the Ghost War Premiere on twitch.tv/ubisoft on September 19 at 9am PDT to see new PvP content for the first time, exclusively on Twitch. To celebrate this event, a pre-show with four hours of content featuring special guests will begin at 5am PDT. A re-broadcast of the pre-show and main event will start at approximately 11:30am PDT. More details about the livestream can be found at http://ghostrecon.com/
Developed by Ubisoft Paris,* Tom Clancy’s Ghost Recon Wildlands is a military shooter entirely playable in up to four-player co-op or single-player from beginning to end. Players have total freedom to accomplish their missions how they want and watch as the world reacts to their actions. Players can choose to move quietly in the night, go in hot at dawn or work together to execute a sync shot that takes out enemies in one fell swoop. Each choice has a consequence, and players must improvise or adapt their plans to ensure the completion and success of each mission.
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*In collaboration with Ubisoft Annecy, Ubisoft Bucharest, Ubisoft Montpellier, Ubisoft Milan and Reflections, a Ubisoft studio.
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2016–17 fiscal year Ubisoft generated sales of €1,460 million. To learn more, please visit www.ubisoftgroup.com.
About Tom Clancy’s Ghost Recon Wildlands
Launched in 2001 with critical acclaim from fans of the Tom Clancy’s world, the Ghost Recon franchise has since convinced 25 million players thanks to breakthrough releases and has become the best-selling Tom Clancy’s brand on the last generation of consoles and PC. Tom Clancy’s Ghost Recon Wildlands brings the franchise to the next level with an episode designed from the ground up for a new generation, featuring a massive and visually stunning open world, playable for the first time online in four-player co-op.
Tom Clancy’s Ghost Recon Wildlands is a work of fiction. Like similar Tom Clancy’s games from Ubisoft, the game takes place in a modern universe inspired by reality, but the characters, locations and stories are created solely for entertainment purposes. One of the reasons Bolivia was chosen as the background of this game was due to its magnificent landscapes and rich culture. While the game’s premise imagines a different reality than the one that exists in Bolivia today, we do hope that the in-game world comes close to representing the country’s beautiful topography, and that players enjoy exploring the diverse and open landscapes it moved us to create. Any resemblance to actual events or any real persons, living or dead, is purely coincidental.
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