Press Releases

Highly Immersive Titanic VR Game launches on Sony Playstation – First Titanic Game with Massive Cast of 800 Historic Characters

Gripping Educational Game Delivers Accurate Experience of Titanic Disaster as Well as Opportunity to Explore the Shipwreck on the Sea Floor

Mountain View, Calif., and Waterford, Ireland – December 6, 2018 –   Titanic VR, the first and only virtual reality game depicting the sinking of the doomed ship, is now launching on Playstation (PSVR). The highly realistic game’s graphics and characterization are based on real-life people who were on the ship.  The game’s developer, Immersive VR Education (IVRE), created 800 characters, the largest virtual cast for a VR game ever, while also providing various facts on-screen about the RMS Titanic and its sinking. See here: http://titanicvr.io

 

The sinking of the Titanic is perhaps the most famous ship disaster in history and users of the game become one of the survivors who boarded lifeboat #6, later viewing the magnificent passenger liner as it cracks in half and slides into the freezing sea.

 

Titanic VR has the most accurate retelling of the event based on emotive first-hand accounts. “The lifeboat experience is extremely immersive. You even get goosebumps when you see the Titanic sinking while you sit in the safe boat,” said IVRE Founder Sandra Whelan.

 

In the play part of the game, users can pilot a submersible down to the wreck, explore the ship and its hidden passageways, search for artifacts, then clean and catalogue what they find in conversation with a colleague and sponsor built into the game. There is also an extensive amount of virtual control offered through the submersible’s arms and the user’s virtual hands. Game reviewers have also spent hundreds of hours in the sandbox, exploring every nook and cranny of the sunken ship.

 

Players may select from among eight different dive missions and seven lab missions with more than six hours of game play provided.  VR players standing on the deck of the Titanic can look up and see and hear the distress rockets being fired into the night sky. In the lifeboat they experience the shaking and tilting sensation as they are lowered hundreds of feet to the water.

 

Titanic VR has previously run only on PCs, Oculus Rift, HTC Hive and Windows Mixed Reality.  The vivid, captivating look of the game is made real because it is historically accurate, which is the calling card of IVRE in its ongoing efforts to enable users to step back into history via virtual reality.  The company’s successful earlier release, Apollo 11, puts users onto this renowned moon mission and, like Titanic VR, also reflects what actually happened.  The virtual reality documentary experience has already won 4 major international awards:

 

  • Unity Vision Awards for “Best Film / Interactive Story” in Hollywood
  • Time Warner – Future of Storytelling Award in New York
  • Best VR Movie at the VR Festival in Las Vegas
  • Public Choice Award at the FIVARS Conference in Toronto

 

Using the most cutting-edge technology, IVRE is reinventing the education sphere through absorbing, sensory experiences. According to IVRE CEO David Whelan, “Titanic VR is an example of what we believe the future of education is going to look like. Virtual reality is the new textbook that lets you travel back in time and relive important moments in history. In today’s visual world, modern technologies like VR and augmented reality will help usher in a new era in education.”

 

About Immersive VR Education

Immersive VR Education (IVRE) is a multi-award-winning virtual/augmented reality (VR/AR) software firm dedicated to changing how educational content and corporate training are provided and consumed globally.  They are the creators of the Engage platform; a free platform designed to help create VR educational courses. IVRE is a subsidiary of VR Education Holdings Plc, listed on the London Stock Exchange AIM and Irish Stock Exchange ESM. The company is based in Waterford, Ireland.  For more information, visit: www.immersivevreducation.com.

 

Ben

I am the owner of Cerebral-overload.com and the Verizon Wireless Reviewer for Techburgh.com. My love of gadgets came from his lack of a Nintendo Game Boy when he was a child . I vowed from that day on to get his hands on as many tech products as possible. My approach to a review is to make it informative for the technofile while still making it understandable to everyone. Ben is a new voice in the tech industry and is looking to make a mark wherever he goes. When not reviewing products, I is also a 911 Telecommunicator just outside of Pittsburgh PA. Twitter: @gizmoboaks

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