Under a Rock: Gameforge’s Highly Anticipated Survival Adventure

Developer Nordic Trolls, alongside publisher Gameforge, have released a comprehensive Development Progress Update blog and dev diary for Under a Rock, their highly anticipated upcoming survival adventure, which has already amassed 450,000+ wishlists across digital storefronts.
Under a Rock is an upcoming survival-adventure game focused on exploration, discovery, and systemic gameplay in a procedurally generated world. Explore a mysterious and colorful island populated by exotic creatures, oversized wildlife, and curious natives. Unveil its secrets, build your base, survive hostile environments, and dangerous nights.
Across its core gameplay systems, this update signals a transition from foundational tech to interconnected, player-facing systems, showing how exploration, building, combat, and discovery intersect in meaningful ways.
The accompanying developer video visually showcases many of these systems in action — from procedural environments and cave exploration to base construction, underwater traversal, and combat improvements — offering fans a clear look at the game’s current state and direction.

Watch the Development Progress Update video here:
YouTube | Download
The development team behind Under a Rock has spent the past few months expanding and polishing the game’s core pillars, laying the groundwork for long-term progression and emergent play.
Key Highlights Include:
- Procedural World Evolution: Expanded world generation with new “epics,” improved starter crash sites, richer biomes, and more intentional structure, making exploration feel distinct and purposeful across regions.
- Caves, Oceans, & Lakes: Major content and technical upgrades to caves (new modules, creatures, underground resources), a full underwater visual overhaul, swimmable lakes, and early implementation of underwater combat and pathfinding.
- Base Building & Blueprint System: New crafting and construction stations, plus a fully implemented Blueprint system that allows players to capture, share, cloud-sync, and redeploy bases with color-coding and decoration previews.
- Research, Cataloging, & Journaling: The first phase of a deeper discovery loop, turning exploration into structured progress through researchable Creatura and Materia entries that expand the in-game Journal over time.
- Combat, Animation, & Balance Improvements: Refined combat timings, clearer visual feedback, new weapons (including cursed variants), improved parries, rebalanced creature tiers, animation polish, and preliminary steps toward underwater combat.
- Environmental Hazards & Survival Systems: New fire and drowning mechanics with clearer warning and damage phases, reinforcing environmental awareness and preparation.
Click here to read the full list of improvements
Stay up to date on Under a Rock’s development by wishlisting it on Windows PC via Steam and by joining the official Discord server.




