CES 2023Press Releases

Graffity Partners with Qualcomm and Nreal to Launch Two AR Games with AR Glasses at CES

Graffity launched two AR games using AR glasses, GrooveWave and SushiCraft in collaboration with Qualcomm Technologies and AR glasses startup Nreal at CES 2023. AR rhythm game Groove Wave utilizes AR glasses Nreal Light developed by Nreal. SushiCraft, an AR sushi making game, utilizes Snapdragon Spaces™ Developer Platform, and Lenovo’s ThinkReality A3 glasses. Additionally, Graffity has joined the Snapdragon Spaces Pathfinder program to leverage Snapdragon Spaces technology and bring new ideas to life in AR. Graffity is exhibiting at CES to meet with partners who want to develop AR entertainment content using its patented multiplayer AR technology and knowledge of game planning and development. Graffity’s CES exhibit is located in the Venetian Hotel, Tech West, Eureka Park, Hall G at Booth 62201.

Graffity Inc. is a Tokyo-based augmented reality entertainment company founded in 2017 that released the world’s first AR multiplayer shooting game, Pechabato in Japan, which achieved 230,000 downloads organically, and the world’s second multiplayer shooting game, Leap Trigger, globally. Since AR games are the initial use case for the Real World Metaverse, a reality-based metaverse that is currently attracting attention, the company has released two AR games for AR glasses in collaboration with Nreal and Qualcomm Technologies, leveraging their experience in AR game development.

The company is exhibiting at CES to connect with companies looking to develop AR entertainment content using Graffity’s patented multiplayer AR technology and knowledge of game planning and development.

Graffity’s Strengths

  • Deep experience in creating AR games for smartphones and AR glasses, having already  developed several AR games, Graffity has key knowledge in game planning and development utilizing AR
  • Strong in multiplayer game development, having obtained patents for its multiplayer AR technology
  • One-stop support for planning, development, maintenance and operation of AR games

AR rhythm game, GrooveWave with Nreal Light:


Groove Wave is a rhythm game fighting against enemies on the battlefield which expands the entire room.
 
Key Features

  • Analyze the enemy’s sound signs to DODGE.
    • By analyzing sound signs that every enemy will show before they attack, you can predict their attack. Every attack type has its own unique sound sign, memorizing them all is the only way to dodge the enemy attack.
  • Move the entire room to battle.
    • To dodge all attacks and get an attack chance, you need to move around the entire room. Use the battlefield dynamically.
  • Ride on the groove, get a rhythm and feel.
    • Playing with rhythm and riding on the groove to dodge enemy attacks is the best way to beat this game.

Demo

 
AR sushi making game, SushiCraft, designed on Snapdragon Spaces:

SushiCraft is an AR sushi making game where you make sushi and compete for a score using hand tracking

Key Features

  • Hand tracking is used to make sushi by taking sushi ingredients and rice.
  • Various themes, such as salmon and sea urchin, are presented, and players are given time to make the corresponding sushi.
  • Make sushi in time and earn points based on the number of completed sushi.
     

Demo

About Graffity Inc.:
Graffity Inc. is a Tokyo-based augmented reality entertainment company founded in 2017 with the mission of “Play AR Play Real”, which means to change communication through AR entertainment. The company is tenured in AR development, having launched four AR communication apps in two years, including the world’s first AR battle, Pechabato, which achieved 230K downloads organically and the world’s second AR battle, Leap Trigger, which was released globally. Graffity has raised $2.5 million from investors, and is currently developing AR games with AR glasses, and we have experience working with AR glasses startups Nreal and Qualcomm to create AR games. For more information, visit https://graffity.jp/en.

Snapdragon Spaces is a trademark or registered trademark of Qualcomm Incorporated. Snapdragon Spaces is a product of Qualcomm Technologies, Inc. and/or its subsidiaries.

Ben

I am the owner of Cerebral-overload.com and the Verizon Wireless Reviewer for Techburgh.com. My love of gadgets came from his lack of a Nintendo Game Boy when he was a child . I vowed from that day on to get his hands on as many tech products as possible. My approach to a review is to make it informative for the technofile while still making it understandable to everyone. Ben is a new voice in the tech industry and is looking to make a mark wherever he goes. When not reviewing products, I is also a 911 Telecommunicator just outside of Pittsburgh PA. Twitter: @gizmoboaks

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