Montreal, Canada — February 16, 2020 — Today at Six Invitational 2020, Ubisoft® unveiled the Year 5 and Year 6 plans for Tom Clancy’s® Rainbow Six Siege, presenting the future of the game. The focus of the two upcoming years is to implement major game updates that have a direct impact on player experience, including both map and Operator reworks, alongside in-game events for players to always have something new to discover in Rainbow Six Siege.
Transition to this new model will start with a hybrid Year 5: the first two seasons will stay in the current format, with two Operators and a map rework; while the second half of the year will introduce the Year 6 format. In Year 6, each season will introduce one new Operator and plenty of free content available for all players: a map rework, a limited-time event, along with major core gameplay updates. A Battle Pass will also be available each season, starting with Operation Void Edge.
CORE GAMEPLAY CHANGES
For the future, the focus is on the core gameplay of Siege, fundamental elements that have a direct impact on every player. The following points will be the priority target:
- Get players more invested int the preparation and support phases
- Expand player agency
- Reinvest in existing content such as maps and operators
- Create content and rework existing content that effects the way players engage with the environment and other players
For example, a smart ping system will be implemented to smoothen gameplay by improving communication in the team, mostly for players who can’t or prefer not to use voice chat. There will also be more secondary gadgets available to all Operators, and many more updates are currently being tested and will release during Year 5 and Year 6.
Reworks are major changes that affect how Operators are utilized and redefine their entire gameplay. In Year 5, Tachanka will be the first Operator completely reworked, and others will follow in the upcoming seasons.
Year 4 was already rich in terms of in-game events with Rainbow is Magic, Showdown, Doktor’s Curse, and Road to SI. In both Year 5 and Year 6, there will, again, be one major in-game event during each season. These events propose a unique gameplay shift, offering a refreshing and innovative experience to all players. In addition, weekend-only Arcade Playlists are also coming to the game. The first Arcade Playlist, Golden Gun, will happen during Y5S1, and more are planned, starting Y5S3.
Other changes for Year 5 and 6 have already been announced:
- Map ban, to offer players a better control on the map they will play
- Reputation system, a transparent system where player can get rewards or sanctioned based on their behaviors in-game
For more information about Tom Clancy’s Rainbow Six Siege, please visit: https://rainbow6.ubisoft.com.
About Tom Clancy’s Rainbow Six Siege
Alongside a thriving professional esports scene and a community of over 50 million registered players, Tom Clancy’s Rainbow Six Siege puts players in the middle of a fast-paced, ever-evolving multiplayer experience grounded in the selection of unique Operators. Using the right mix of tactics and destruction, Rainbow Six teams engage their enemies in sieges, where both sides have exclusive skills and gadgets at their disposal. Defenders prepare by transforming the environments around them into modern strongholds, while attackers use recon drones to gain intel for carefully planning their assault. With access to dozens of Operators inspired by real world counter-intelligence agents from around the globe, players can choose exactly how they want to approach each challenge they encounter. Through the constant addition of new Operators and maps that add to the depth of both strategy and combat, the unpredictability of each round of Rainbow Six Siege sets a new bar for intensity and competition in gaming.
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2018-19 fiscal year Ubisoft generated Net Bookings of €2,029 million. To learn more, please visit www.ubisoft.com.